Bryan Bedford
3D Character Artist
bcbedford@gmail.com ■ www.bcbedford.com (Portfolio)

I strongly believe in the game industry's potential to take visual storytelling to new heights and fundamentally change the way we experience the games of tomorrow.         I look forward to finding my path in this new frontier and lend my skills to a team with a true passion for gaming, an eye toward the future, and a focus on fun.


Character Artist | Particle City, Inc. (2015 - Present)
         Complete character pipeline - highpoly sculpting, modeling, re-topo, unwrapping, and texturing
         Basic in-engine character implementation and setup
         Character art style exploration and pipeline guidance
         Minor character 2D concepting & outlining
Freelance Character Artist | Emerald City Games (2014 - 2015)
         Lowpoly character modeling and texturing
         Import/export & animation optimization for characters
Artist | Superplay Games (2011 - 2013)
         Concept art and visual development to support game design and theme
         Basic level building, basic 3D character work, 3D model & texture prototyping
         GUI design, UI asset creation and pipeline
Student Art Lead | Unchained (Independent Games Festival 2011 Entry)
         Art direction, concept art and visual development, UI asset creation, basic level building, pipeline
         production and management


  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk 3D Studio Max
  • Autodesk Maya
  • ZBrush
  • 3D Coat
  • Xnormal
  • Topogun
  • Unity Engine
  • Marmoset Toolbag


  • 3D Modeling, Sculpting, Retopology, Optimizing, Unwrapping, Texturing, Import/Export, (very) Basic Rigging
  • 2D Concept Art, Visual Development, Digital Illustration, Traditional Media
  • Creative Problem Solving, Gameplay Design, Team Diplomacy, Creative Writing

    BFA Class of 2011 – Game Art Major (2007‐2011)
        Laguna College of Art & Design