■ RESUMÉ ■

 

Brian Bedford
3D Character Artist
bcbedford@gmail.com ■ www.bcbedford.com (Portfolio)

Goal:
I strongly believe in the game industry's potential to take visual storytelling to new heights and change the way we will play and experience the games of tomorrow. I look forward to finding my path in this new frontier and lend my skills to a team with a true passion for gaming, artistry, and an eye toward the future.


Experience:

    Freelance Character Artist | Emerald City Games (2014 - 2015)
         Lowpoly character modeling and texturing
         Import/export optimization for characters
    Artist | Superplay Games (2011 - 2013)
         Concept art and development to support game design and theme
         GUI design, 2D asset creation and pipeline
         Level building, 3D model/texture prototyping to test game design viability
    Art DirectorUnchained (Independent Games Festival 2011 Entry)
         Art direction, concept art and visual development, asset creation, level building, pipeline
         production and management
 

Software:

  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk 3D Studio Max
  • Autodesk Maya
  • ZBrush
  • Unity Engine
  • 3D Coat
  • Xnormal
  • Marmoset Toolbag

Skills:

  • 3D Modeling, Optimizing, Unwrapping, Texturing, Import/Export, Basic Rigging
  • Concept Art, Visual Development, Digital Illustration, Traditional Media
  • Creative Problem Solving, Gameplay Design, Team Diplomacy, Creative Writing


Education:
    BFA Class of 2011 – Game Art Major (2007‐2011)
        Laguna College of Art & Design

Honors/Awards:
    Phenomenon – Laguna College of Art & Design Juried Show (2011)
    Dressed2Kill – Laguna College of Art & Design Juried Show (2010)
    Best of the Best – Laguna College of Art & Design Juried Show (2009)

 

 

References available upon request