■ RESUMÉ ■

Bryan Bedford
3D Character Artist
bcbedford@gmail.com ■ www.bcbedford.com (Portfolio)

Summary:

I strongly believe in the game industry's potential to take visual and narrative storytelling to new heights and fundamentally change the way we experience the games of tomorrow. To that end, I bend my skillset towards producing interesting, intriguing, and inspiring characters that help create a lasting connection with players of all backgrounds and diverse origins.


Experience:

Character Artist | Particle City, Inc. (2015 - 2017)
         Complete character pipeline - highpoly sculpting, modeling, re-topo, unwrapping, and texturing
         Basic in-engine character implementation and setup
         Character art style exploration and pipeline guidance
         Minor character 2D concepting & outlining
Freelance Character Artist | Emerald City Games (2014 - 2015)
         Lowpoly character modeling and texturing
         Import/export & animation optimization for characters
Artist | Superplay Games (2011 - 2013)
         Concept art and visual development to support game design and theme
         Basic level building, basic 3D character work, 3D model & texture prototyping
         GUI design, UI asset creation and pipeline
Student Art Lead | Unchained (Independent Games Festival 2011 Entry)
         Art direction, concept art and visual development, UI asset creation, basic level building, pipeline
         production and management

Software:

  • Adobe Photoshop
  • Adobe Illustrator
  • Autodesk 3D Studio Max
  • Autodesk Maya
  • ZBrush
  • 3D Coat
  • Xnormal
  • Topogun
  • Unity Engine
  • Marmoset Toolbag

Skills:

  • 3D modeling, sculpting, re-topology, optimizing, unwrapping, texturing, import/export, (very) basic rigging/animation prep
  • 2D concept art, visual development, digital illustration, traditional media
  • Creative problem solving, gameplay design, creative writing
  • Team diplomacy, interpersonal skills, organizational focus, clear written/verbal/graphic communication 


Education:
    BFA Class of 2011 – Game Art Major (2007‐2011)
        Laguna College of Art & Design